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SPOT Hands-On

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We covered SPOT back in November last year, and here’s what the folks at Gearlog have to say about it.

During my time with the SPOT, I used it periodically from my office and on my commute to work to see how quickly it would send a message with my exact position. In each case the SPOT was accurate enough that it would be easy to find me, and the pointer on the Google map was only a few meters from my actual location. The device is reliable enough that the service has been endorsed by “Survivorman” Les Stroud of Discovery Channel fame, who regularly strands himself in deserted locations with only his cameras and his wits to guide him to safety.

The SPOT device retails for $169.99 while an annual subscription to the satellite tracking service will set you back by $99.99 annually. Depending on how much more you are willing to fork out, other features like progress monitoring and search-and-rescue benefits can be added.

Nokia on DVB-H: It Is a Bit in a Turmoil

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It should not come as surprise: customers are not interested by watching TV on a tiny display, and those who are would like to do it by using an on-demand scheme, not broadcast. DVB-H is exactly the contrary of on-demand. It is an old-broadcast model where all users watch the same show at the same time. But it has an advantage, when compared to video streaming/download: the video quality is much better and smoother.

Related
Lack of interest for Mobile TV in Europe? (2007)
Will TV “on the go” be a commercial success? (2005)

E-Ten Upgrades Flagship Glofiish

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E-Ten has taken steps to upgrade their flagship Glofiish smartphone by releasing two new models - the M750 and the M810. The latter is powered by a 500MHz processor, has WiFi connectivity, GPS navigation, Bluetooth 2.0 support, HSDPA, 2.8″ touch screen display, and a 2 megapixel autofocus camera. The damn thing is still pretty huge to hold in your hands, but at the very least it feels a whole lot more solid that other handsets in the market in terms of build quality. No idea on when it will be released nor how much will it cost, but you will definitely have to earn a handsome amount monthly before being able to pick one up without feeling the pinch.

NVIDIA’s physics engine 15x faster than Intel’s

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NVIDIA has recently shown analysts the power of their physics engine extensions to CUDA, which are nearly complete. The physics engine extensions will allow simulations of various real-world phenomena using highly complex mathematical models which mimic their behavior. This data will prove invaluable in countless disciplines, including gaming to produce for more real characters, thanks to the power of extreme parallelism resulting in real-time operations.

To put the new engine’s power into perspective, Intel has recently demonstrated a physics simulation running on a multi-core Nehalem system without the assistance of the GPU. That demo ran a 50K to 60K particle simulation at around 20fps. The particles’ motion was governed by the simulation of their real-world observed behavior by physicists. When the same simulation was operating on NVIDIA’s GPU using CUDA with the beta (not yet released to the public) physics engine, it was shown to operate at over 300fps, an increase of 15x. This also means that 15x more particles could be simulated at 20fps.

Read more at TG Daily.com.

Background

In the world of high-end computational processing where the limitations on workload are not memory or communication bandwidth constrained, the ability to compute data in massively parallel operations is proving very desirable. The entire concept of multi-core processors addresses this very need. Two cores can do more at the same in most instances than a single core can. Well, what would happen if that concept was taken to extremes with 50 or more cores? That’s exactly what GPU designers have done to create the high-end graphics cards we all use today.

High-end graphics cards are basically enormously powerful parallel compute engines. It was discovered a few years ago that their internal processing, while often limited to only 32-bit floating point (which is generally insufficient for much more than gaming or low-end graphics), is amazingly fast relative to anything else strictly CPU-based. Other systems, such as ClearSpeed, offer full 64-bit floating point operations, typically at one half the speed of 32-bit.

NVIDIA and ATI have both created software developer kits which allow programmers to utilize the parallel processing power of their graphics cards, but not for gaming or rendering. Simple math compute abilities are exposed, as are massively parallel sorting operations, index searches, and all kinds of other abilities which, due to parallelism, are much faster than even a multi-core CPU could ever do on its own. It’s also very power-efficient as the entire design of a GPU is geared toward parallelism by nature. NVIDIA’s is called CUDA and typically operates with the GeForce 8800 series and above. ATI’s is called CTM (Close-to-metal) and operates on most any high-end graphics card.

While it’s arguable from a developer’s point of view that CUDA is more desirable for rapid software development, both designs provide the same basic capabilities just in different ways: they expose the internals of the graphics engine for non-graphics operations.

Bad Breath Checker

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There is nothing quite like bad breath to totally ruin your chances at a social event, which is why brushing one’s teeth before a social engagement along with a pack of mints are essential “to do” items virtually every day. The Bad Breath Checker confirms your worst fears that it isn’t your ride that’s scaring the chicks away - it is a case of bad breath instead. Each purchase comes with a backlit LCD display that offers scoring on a scale of 1 to 6. The lower it is, the better your breath smells. In addition, it is capable of measuring your blood alcohol level so you will be able to make better judgement on whether you can drive home safely or not. The Bad Breath Checker retails for $59 each.

NEC intro’s 22.5-inch, 19-inch LCD modules, with high definition support

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NEC has introduced a new a 22.5-inch TFT LCD to its product line. The 22.5-inch LCD sports a WUXGA resolution with full high-definition 1920 x 1080 resolution, a high luminance of 460 cd/m2, a 97% wide color gamut (NTSC ratio) and a double frame rate of 120 Hertz. The new 22.5-inch model boasts of an excellent picture quality which is geared for preview monitoring and verification commonly used in broadcast stations and post-production studios. Additionally, the 22.5-inch NEC LCD has an anti-glare polarizer surface,12 CCFLs backlight and a built-in inverter.

Together with the 22.5-inch LCD, NEC also released a new 19-inch TFT LCD. This time the 19-inch LCD boasts of a super extended graphics array (SXGA) resolution.

Both LCDs will be launched during the Display 2008 event on April 16-18, 2008 in Tokyo Japan. A US launch will follow on May 20-22 at the Los Angeles Convention Center. Hopefully by then, NEC would have already come up with pricing details for both models.

Read [NEC] Via [Far East Gizmos]

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Asus updates Eee PC drivers to add USB TV tuner support

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Asus is updating the Linux drivers of the Asus Eee PC to make its My Cinema U3100 Mini DVD-T and DMB-TH tuners work. Based on results of preliminary testing, the Linux drivers now work well with the USB TV Tuners, except for the H.264 software decoding. This means that HDTV channels won’t be able to broadcast properly in the Eee. Other TV channels that broadcast using MPEG-2 will work just fine, but as of now it will not support any recording. But hey, with such limited on-board storage and slow processing you wouldn’t want to be recording too much anyway, better leave that function for your desktops or other equally powerful laptops.

The TV tuner compatibility certainly adds up to the already great features of the Asus Eee PC. It’s no wonder that many sub-notebook manufacturers are following the path of the Asus and are coming out with their own versions of the Eee PC.

Via [Crunch Gear]

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